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Conf. between router and device, and device and device is needed.
Concept of networking is that 2 or more entities(devices) that are able to connect to each other
Network Classification
- Geographical Area: PANs, LANs, WANs, etc.
- Design: Peer to peer, client to server
- Client to server is the most important
- Peer to peer works with just simple connections (computer to computer)
- Layout: Topology (Bus, Start, Ring, etc.)
- Protocols: TCP/IP, HTTP, HTTPS, etc.
Topologies
- Ring
- Each device is connected to each other in circular format.
- Mesh
- Different types of connections: they cross over.
- Star
- Fully Connected
- Considered a hybrid topology
- Line
- Adv. connection between devices very quick
- DisAdv. if one connection fails, the whole network breaks.
- Tree
- Bus
All these topologies have advantages and disadvantages.
Most common: combination of star and tree.
Protocols
Many types of models, for different ways of transport
- TCP/IP Model:
- Application
- Person A send email to B. The application layer. The data to be sent is found in the application layer
- Transport
- How is the data transferred?
- Internet
- Address of device sending + address of device receiving
- DIfference between IPv4 and IPv6:
- v4: 32 bit address
- Number of ip addresses running out
- uses 1010
- Older
- v6: 128 bit address
- Uses hexadecimal numbers?
- uses 1010 + hex
- Newer
Both used at the same time
- Link
- Type of transmission media in which this data is sent.
- Maximum distance of bluetooth: 5m
- Ethernet cable is the most popular link protocol. There are two types:
- UTPC - Unshielded Twisted Pair Cable
- Set of 4 pairs of twisted cables.
- In the middle, there is usually a separation. This results in 2 more types of cables:
- CAT5
- Doesn't have the separator in the middle.
- CAT6
- Has separator. This is used to defend against interference
- STPC - Shielded Twisted Pair Cable
- Ethernet cables are generally 100m viable length!!!
- Another Link protocol is Fibre-optic cables, different types for different needs:
- Single Mode
- One packet of data at a time
- Sends 1 packet of data at a time.
- Longer range and faster
- Multi Mode
- Multiple packets of data at a time
- Can send more data in shorter period of time
- Shorter range and slower
- e.g. in building to building, distance not that fast, so can use multi mode, in school to use, distance long, so use single mode
- Another one is coaxial cables
- Thick diameter of copper cables with multiple layers of protection
- This is very expensive, so only used for specific cases!
- The reverse way is how someone receives the data!!!
- This reverse way are called the protocols.
- Wireless Examples:
- Broadcast Satellite
- Microwave
- Main Disadvantage, there has to be a direct, clear line between the 2 devices. If there is an object obstructing the transmission, the data is damaged(?)
- Cellular
- Tower provides access to multiple mobile devices. This tower connected to another tower, which provides access to other mobile devices, etc.
- This is called cellular, because one tower connected to multiple devices is one cell.
- WiFi
- Device that provides access in a small area of connectivity.
- OSI Model
Hardware
- Typically, networking hardware includes:
- Routers
- Bridges
- Switches
- Hubs
- Repeaters
- Gateways
Devices:
- Computer
- Printer
- Wireless tablet
- WAP
- 3 things in a device (gateway):
- Modem (see below)
- Firewall
- Software that filters packets of data that come into a local network
- Router
Bridge
- "like a switch" (this is me speaking now) "for networks"
Receive messages distributed through a network and sends to other networks.
- Connects network segments within a domain together.
Switches
- Switches have 5-48 ports. 24 ports is common.
- Switches connect many devices to each other in a network.
- Routers send and receive data from another network to the switch, switch sends and receives this data to other devices.
Modem
- Converts analogue data to digital data, and vice versa.
- Comes from "Modulate, Demodulate".
- I.e. convert one type of data to another, vice versa
Router
- Send packets of data to other networks
Packets of data:
- Packets are sent in bytes!
- Bytes are 8 bits!
- e.g. 1 packet could be 01010101
- All this numbers are just electrical inputs sent through copper cables. It comes out as ones and zeroes, but we aren't actually transmitting ones and zeroes.
- 1 - ON
- 0 - OFF
- During an electrical storm, and using a satellite, there is a chance that the data is received differently.
- e.g. from 01010101 to 01010010
- This is called a bitflip, and computers have evolved to fight against bitflips. For example, if a computer cannot recognise a packet, it will return the packet.
- Even parity: N(ones) is the same
Odd parity: N(ones) is not the same
- Lets say packets were even parity, then knowing what the parity is, a computer can check the packet and see whether its still even parity.
- This has flaws. Let's say that a packet has 3 ones. Bitflips can occur that maintain 3 ones. This means the packet is not returned, if using even parity.
Network Diagram
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